Shame I didn't get to work on this nearly as much as I wouldve liked.

The original theme was Don't, which wouldve been represented by a good and bad ending, the good ending achieved by not doing as instructed.

The instructions wouldve been something like walk right, jump, and attack, with failure to do so showing the tokens for the good ending, like the map below opening after 10 seconds, or a wall with no collision at ground level... Oh well.

Published 4 days ago
StatusReleased
PlatformsHTML5
AuthorClockknight
Made withGodot

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